This page will outline the actual process for how to learn Blue Mage spells,as well as list all spells and where to learn them.
As with other Final Fantasy games, Blue Mage learns spells by defeatingenemies who use those spells. It's not quite that simple, as there aresome details that aren't explained in-game.
Some spells are learned by satisfying certain conditions and then using atotem item. Totems can be acquired from Wayward Gaheel Ja in Ul'dah - Steps ofThal (x:13, y:13). These spells can only be learned from the totem, even if anenemy casts a spell with the same name (e.g. Enkidu and White Wind).
There are only two things that affect the learn rate of a spell: the spell'sstar rating (1 to 5 stars) and whether or not the content is level synced. Ingeneral, if a spell has a higher star rating then it has a lower learn chance.However, if you are running group duties level synced, you areguaranteed to learn spells. The following do not count as group duties andfollow whatever the spell's unsynced learn rate is:
There are two spells that are exceptions to this. Mind Blast and Glower are both guaranteedlearns even when unsynced, probably because they are required for jobquests.
There are a lot of myths around spell learning chances, and in some of theother games these did actually matter. However, none of these thingshave any affect on your chance to learn a spell:
Unsynced learn rates haven't been published anywhere, but we have enoughanecdotal evidence to estimate that 1-star spells have about a 50% learn rateand 5-star spells have about a 5% learn rate.
The most common question people will ask after reading this is "should I dothings synced or unsynced?" It is absolutely better to run things synced wherepossible since you are guaranteed to learn the spells. All open world anddungeon spells can be learned solo synced because of Basic Instinct. The three cases where it might be easier to doit unsynced is for Feather Rain and Glass Dance where they come from Extreme trials, or Aetheric Mimicry, where it comes from infinitely spawningadds during the first boss.
Below you will find a table that lists all spells and their locations.Unfortunately not all spells are particularly useful, so there will be somenotes about general usefulness or quirks of spells in the table. Additionally,some "bait" locations that are generally bad have been omitted (e.g. A ranks).In general, locations will be listed in order of convenience/ease of access.
- Learned by default when unlocking Blue Mage.
- Magitek Gunship - The Keeper of the Lake
- Gobmachine G-VI - Brayflox's Longstop (Hard)
- Omega - Alphascape v3.0
- Ultros - The Dragon's Neck
- Leviathan - The Whorleater (Hard or Extreme)
- Ultros - Masked Carnivale: 20. Miss Typhon
- Magitek Vanguard H-2 - Northern Thanalan (x:16, y:15)
- Magitek Vangob G-III - Brayflox's Longstop (Hard)
- Magitek Vanguard, Magitek Vanguard H-1 - Castrum Meridianum
- Bestial Node - Masked Carnivale: 15. The Me Nobody Nodes
- ADS - The Binding Coil of Bahamut (Turn 1 and 2)
- Flame Sergeant Dalvag - Northern Thanalan (B mark)
- Baalzephon - The Lost City of Amdapor
- Dantalion and Phantom Knight - The Tam-Tara Deepcroft (Hard)
- Killer Wespe - Middle La Noscea (x:15, y:15)
- Temple Bee - The Sunken Temple of Qarn
- Siren - Pharos Sirius
- Coincounter - The Aurum Vale
- Clay Golem - North Shroud (x:19, y:29)
- Sandstone Golem - Southern Thanalan (x:22, y:12)
- Basalt Golem - Outer La Noscea (x:16, y:15)
- Azulmagia - Masked Carnivale: 25. Dirty Rotten Azulmagia
- Wild Boar - East Shroud (x:18, y:24)
- Totem - Learn 10 Spells
- Manor Sentry - Haukke Manor
- Tonberry King - The Wanderer's Palace
- Trickster Imp - Central Shroud (x:27, y:24)
- Manor Jester - Haukke Manor
- Azulmagia - Masked Carnivale: 25. Dirty Rotten Azulmagia
- Chigoe - Central Shroud (x:25, y:20)
- Cave Bat - Lower La Noscea (x:27, y:16)
- Attic Bat - Haukke Manor
- Treant Sapling - North Shroud (x:24, y:28), Central Shroud(x:27, y:15), East Shroud (x:12, y:25)
- Goblin Fisher & Gambler - Middle La Noscea (x:23, y:21)
- Totem - Learn 5 Spells
- Glide Bomb - Western Thanalan (x:27, y:16)
- "Bomb" Enemies - Copperbell Mines, Halatali, Cutter's Cry
- Cherry Bomb - Masked Carnivale: 08. The Bomb-edy of Errors
- Totem - Learn 20 Spells
- Qiqirn Shellsweeper - Central Thanalan (x:9, y:19)
- Qiqirn Eggdigger - Lower La Noscea (x:19, y:35)
- Apkallu - Eastern La Noscea (x:27, y:35)
- Typhon - The Dragon's Neck
- Typhon - Masked Carnivale: 20. Miss Typhon and 27. Lock Up Your Snorters
- Ultros - The Dragon's Neck
- Denezen of the Dark - Mor Dhona Levequest: "Necrologos: TheLiminal Ones"
- Anantaboga - Amdapor Keep
- Valefor - The Labyrinth of the Ancients
- Stroper - Central Shroud (x:13, y:21), South Shroud (x:20,y:28)
- Haliostroper - Central Shroud (x:15, y:21)
- Morbol - Aurum Vale
- Reflective Rebekah - Masked Carnivale: 19. On a Clear DayYou Can Smell Forever
- Cuca Fera - The Stone Vigil (Hard)
- Totem - Learn 10 Spells
- Toxic Toad - Central Thanalan (x:27, y:19)
- Laughing Toad - Western Thanalan (x:15, y:6)
- Giggling Gigantoad - Western Thanalan (x:15, y:7)
- Chimera - Cutter's Cry
- Dhorme Chimera - A Relic Reborn: The Chimera
- Azulmagia - Masked Carnivale: 25. Dirty Rotten Azulmagia
- Chimera - Cutter's Cry
- Dhorme Chimera - A Relic Reborn: The Chimera
- Azulmagia - Masked Carnivale: 25. Dirty Rotten Azulmagia
- Enkidu - Battle in the Big Keep
- Guardian - Sigmascape v3.0
- Sabetonder Bailaor - Southern Thanalan (x:15, y:15)
- Kraken - Sastasha (Hard)
- Frumious Koheel Ja - The Wanderer's Palace (Hard)
- Totem - Complete 10 Masked Carnivale stages
- Karlabos - Sastasha (Hard)
- Galvanth the Dominator - The Tam-Tara Deepcroft
- Blaster - Alexander: The Burden of the Son
- Totem - Clear 20 Masked Carnivale stages
- Lentic Mudpuppy - Mor Dhona (x:13, y:10)
- Garuda - The Howling Eye (Extreme)
- Ifrit - The Bowl of Embers (Normal, Hard, or Extreme)
- Titan - The Navel (Hard or Extreme)
- Ramuh - The Striking Tree (Hard or Extreme)
- Shiva - Akh Afah Amphitheatre (Extreme)
- Leviathan - The Whorleater (Hard or Extreme)
- Griffin - The Sea of Clouds (x:36, y:9)
- Opinicus - The Dusk Vigil
- Shikigami of the Undertow - Masked Carnivale: 29. Red,Fraught, and Blue
- Living Liquid - Alexader: The Arm of the Father
- "Yeti" Enemies - Coerthas Western Highlands (x:20, y:31) and(x:17, y:27), and Snowcloak
- Conodont - The Sea of Clouds (x:26, y:33)
- Faust and Strum Dolls - Alexander: The Fist of the Father
- Jagd Doll - Alexander: The Cuff of the Father
- Arch Demon - Foundation Levequest: "Necrologos: His TreasureForhelen"
- Ash - Haukke Manor (Hard)
- Everlasting Bibliotaph - The Great Gubal Library (fail third"chain" mechanic and spawn adds)
- Paissa - The Sea of Clouds (x:19, y:35)
- Empuse - Azys Lla (x:30, y:12)
- Enkidu - Battle in the Big Keep
- Arioch - The Lost City of Amdapor
- Furryfoot Kupil Kipp - Thornmarch (Hard or Extreme)
- Alexandrian Hider - Alexander: The Breath of the Creator
- Apanda - The Great Gubal Library (Hard)
- Epilogi - Masked Carnivale: 24. Amazing Technicolor PitFiends
- Queen Hawk - Saint Mocianne's Arboretum
- Poroggo - The Dravanian Hinterlands (x:12, y:35)
- Anzu - The Sea of Clouds (x:21, y:6)
- Zu - Pharos Sirius
- Dhalmel - The Sea of Clouds (x:16, y:30)
- White Knight - The Vault
- Black Knight - The Vault
- Page 64 - The Great Gubal Library
- Armored Weapon - Baelsar's Wall
- Doman Armored Weapon - Doma Castle
- The Manipulator - Alexander: The Burden of the Father
- Sabotender Guardia - The Sunken Temple of Qarn (Hard)
- Totem - Learn 50 Spells
- Totem - Complete 30 Masked Carnivale stages
- Abalathian Wamoura - The Sea of Clouds (x:9, y:16)
- Wamoura - The Lost City of Amdapor
- Cloud Wyvern - The Churning Mists (x:23, y:29)
- Decaying Gourmand - The Lost City of Amdapor
- Nullchu - Saint Mocianne's Arboretum (Hard)
- Cerberus - World of Darkness
- Mechanoscribe - The Great Gubal Library (Hard)
- Arena Scribe - Masked Carnivale: 24. Amazing Technicolor Pit Fiends
- Ghrah Luminary - Pharos Sirius (Hard)
- Ravana - Thok ast Thok (Hard or Extreme)
- Sophia - Containment Bay P1T6
- Brute Justice - Alexander: The Burden of the Son
- Ebisu Catfish - Yanxia (x:28, y:6)
- Ebisu Catfish - Yanxia (x:28, y:6)
- Dojun-maru - Kugane Castle
- Mist Dragon - The Burn
- Lakshmi - Emanation
- Phantom Train - Sigmascape v1.0
- Tokkapchi - Saint Mocianne's Arboretum (Hard)
- Totem - Reach level 70
- Genbu - Hells' Lid
- Ivon Coeurlfist - Temple of the Fist
- Master Coeurl - Upper La Noscea (x:9, y:21)
- Coeurl Sruti or Smriti - Temple of the Fist
- Kongamato - The Peaks (x:11, y:25)
- Alte Roite - Deltascape v1.0
- Omega - Alphascape v3.0
- Totem - Learn 100 Spells
- Salt Dhruva - The Lochs (x:22, y:22)
- Kelpie - Drowned City of Skalla
- Sai Taisui - The Swallow's Compass
- Courser Chocobo - The Dravanian Forelands (x:34, y:28)
- Totem - Learn 100 Spells
- Omega - Alphascape v3.0
- Qitian Dasheng - The Swallow's Compass
- Suzaku - Hells' Kier
- Tsukuyomi - Castrum Fluminis
- Hobgoblin - Kholusia (x:33, y:33)
- Greater Armadillo (first boss adds) - Malikah's Well
- Long-tailed Armadillo - Amh Araeng (x:16, y:30)
- Slippery Armadillo - Amh Araeng (x:32, y:10)
- Totem - Reach Level 80
- Spectral Berserker - The Heroes' Gauntlet
- Mudman - Matoya's Relict
- Seeker Of Solitude - The Grand Cosmos
- The Ruby Weapon - Cinder Drift
- Titania - The Dancing Plague
- Eden Prime - Eden's Gate: Resurrection
- Forgiven Obscenity - Mt. Gulg
- Totem - Learn 120 Spells
- Sephirot - Containment Bay P1T6 (Extreme)
- Innocence - The Crown of the Immaculate
- Eden's Promise - Eden's Promise: Eternity
- Aenc Thon, Lord of the Lingering Gaze - Dohn Mheg
- Lugus - The Grand Cosmos
- Nixie - Matoya's Relict
- Therion - Amaurot
- Titania - The Dancing Plague
The only real answer here is that you should learn every spell. If you intendon playing DPS or tank you will need to learn at least 100 spells anyway tolearn Matra Magic and Dragon Force. As for"best" spells, it is largely situational.
Many fights and encounters will require specific spells to handle certainmechanics, which we will call "utility spells." One example of this is Devour which we use in Alexander - The Burden of the Son(Savage), or A8S, to resolve the Gavel mechanic.
If you'd like a full spell loadout for the Mimicry role you're playing, head over to theBlue Mage Rotation guide for more information.